Talents

Talents are special abilities that push the bounds of what humans believe is possible. These supernatural feats can only be carried out by Newtypes or extremely skilled technicians. These can only be performed by select Classes as outlined in their Class description.

Classes that can perform Talents have a set number of Talents they can learn to perform that grows as they gain levels.

Talent Slots are a way of representing the mental capacity for performing Talents. A character has a particular number of Talent Slots of each Talent level per Class level as represented on the Class table.

Expended Talent Slots are regained at the end of a Long Rest or by certain special effects.

By expending an available Talent Slot of the appropriate level or higher, a character may execute a known Talent of their choice.

Talents that require less mental strain to perform are called “At-Will” Talents as they do not require you to expend a Talent Slot to use them.

Talents with the Psycommu tag can only be performed when the character has access to a Psycommu type weapon, as outlined in the Weapons Section.

Some Talents require you to maintain concentration in order to keep their effect active. If you lose concentration, such a Talent ends.

Normal activity, such as moving and attacking, doesn’t interfere with concentration. The following factors can break concentration:

You lose concentration on a Talent if you use another Talent that requires concentration. You can’t concentrate on two Talents at once. 

Whenever you take damage while you are concentrating on a Talent, you must make a Constitution saving throw to maintain your concentration. The DC equals 10 or half the damage you take, whichever number is higher. If you take damage from multiple sources, you make a separate saving throw for each source of damage. 

You lose concentration on a Talent if you are incapacitated or if you die.

Class Level Name