Codex of Enemy Units

Below is a sortable, searchable list of all of the Mobile Suits, Combat Vehicles, and Mobile Armors in the Universal Century. This list also includes Heroic Enemies from anime, manga, and video games such as Char Aznable or Anavel Gato, in case you want to challenge your players to face a canon character.

The list is constantly being updated to include more Eras, Heroic Enemies, and Expanded Universe MS, so if you don’t see something you’re looking for, give it time!

QUICK NOTE: Regarding the mobile suits and weaponry in this list, enemies are equipped with unique items that are not necessarily available to players. Imagine if in D&D 5e characters could take the breath weapon from a fallen dragon. Players are encouraged to attempt to salvage parts and weapons from fallen enemies, but any MS or weapons recovered should be referenced from the mobile suit and weapons lists in the Gear section.

Weapon/Attack Name – Attack Type (Properties if Applicable) +Bonus to hit, #dDice+Bonus Type of Damage Crit Range

Example:

Beam Saber – Ranged Attack (Sniper) +8 to hit, 3d6+6 Slashing Dmg [12] (750/1500)

Heat Rod – Ranged Attack (Reach) +4 to hit (20 dam sq.), 2d10+4 Energy Dmg [24] (500/1000)

Weapon/Attack Name – Attack Type (Properties if Applicable) +Bonus to hit (Area Target if Applicable), #dDice+Bonus Type of Damage [Total Ammo] (Max Effective Range/Max Range with Disadvantage) Crit Range

Example:

Beam Sniper Rifle – Ranged Attack (Sniper) +8 to hit, 3d6+6 Energy Dmg [12] (750/1500) Crit 18-20

Raketeen Bazooka – Ranged Attack +4 to hit (20 dam sq.), 2d10+4 Explosive Dmg [24] (500/1000)

Newtype Power Name – Newtype Power description [Number of uses per Long Rest]

Example:

Psycho Drain – Make a melee Newtype attack against a target within your reach. On a hit, the target takes 3d6 psychic damage, and you regain armor points equal to half the amount of damage dealt. Until the effect ends, you can make the attack again on each of your turns as an action. [3]

Wire-Guided Psycommu Attack – Using psycommu to control a funnel, you make a ranged Newtype attack at a target within 240 dam. On a hit the target suffers 1d10 Energy damage. [∞]